PHILIPPE BRINDAMOUR

ART & CREATIVE DIRECTOR

PHILIPPE BRINDAMOUR

ART & CREATIVE DIRECTOR

PHILIPPE BRINDAMOUR

ART & CREATIVE DIRECTOR

LICENSED PROJECTS

PRODUCT AND PACKAGING

LICENSED PROJECTS

PRODUCT AND PACKAGING

LICENSED PROJECTS

PRODUCT AND PACKAGING

Role:

Creative Direction, Product Concepts, Packaging Design, Renders, Stakeholder Approvals, Production Oversight, Brand Consistency.

Creative Direction, Product Concepts, Packaging Design, Renders, Stakeholder Approvals, Production Oversight, Brand Consistency.

This page pulls together a set of licensed peripherals, collectibles, and a new toy line. You’ll see product concepts, packaging systems, and POS that went from deck to shelf. My role spanned concept direction, photo-real renders for faster approvals, structural packaging and layouts, licensor reviews, and production follow-through.

This page pulls together a set of licensed peripherals, collectibles, and a new toy line. You’ll see product concepts, packaging systems, and POS that went from concept to shelf.

The Sims 4 Mouse and Headset (EA)

The Sims 4 Mouse and Headset (EA)

Sims 4 Packaging
Sims 4 product
Sims 4 Packaging
Sims 4 product
Sims 4 Packaging
Sims 4 product

Objective

Licensed peripherals that feel playful without drifting into toy. Product and packaging built as one system.

What I did

  • Directed concepts and product look

  • Built final-looking renders to speed approvals

  • Owned structure and layout files

  • Managed licensor reviews and revisions

  • Stayed with production to protect finishes

Overwatch Mouse (Blizzard)

Overwatch Mouse (Blizzard)

mouse concept
mouse concept exploration
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mouse concept
mouse concept exploration
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mouse concept
mouse concept exploration
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Objective

Mouse concepts and packaging Blizzard's Overwatch game based on SteelSeries gaming mice.

What I did

  • Explored surface maps and material directions

  • Set color targets and finish callouts

  • Designed panels and claims hierarchy

  • Prepared approval decks for the licensor

EA Sports Mobile Controller Packaging and POS (EA)

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Objective

Design packaging and point-of-sale for a compact form factor.

What I did

  • Built a clear pack system for small panels

  • Wrote front-of-pack messaging and icons

  • Designed POS for line-of-sight at retail

  • Aligned with EA retail standards and prepress needs

Killer Instinct Collectible Figurines Packaging (Microsoft Games)

Killer Instinct Collectible Figurines Packaging (Microsoft Games)

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Objective

Create premium packaging with a clean character read. Renders came from production 3D.

What I did

  • Textured and lit KeyShot scenes from sculpt data

  • Finished passes in Photoshop for print realism

  • Built dielines and layouts for the line

  • Managed approvals through each round

Street Fighter Figurines Packaging (Capcom)

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Objective

Design packaging that respects legacy art and reads fast on shelf.

What I did

  • Designed structure and layout

  • Integrated brand art and legal

  • Delivered press-ready files and vendor notes

Flower Fairies Packaging and Product Design (Creata)

Flower Fairies Packaging and Product Design (Creata)

Packaging design
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Packaging design
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Packaging design
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Objective

Design packaging refresh and accessories concepts for a heritage line.

What I did

  • Designed structure and graphics

  • Sketched new products to extend the range

  • Prepared files for licensor and vendor teams

8Bit Art Toy Line Brand and Packaging (Creata)

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Objective

New toy line where sticky tiles build pixel art on walls. Name, brand, and pack had to explain the idea in seconds.

What I did

  • Helped finalize naming and designed brand identity

  • Designed the packaging system and front panel story

  • Tested claim order and visuals for quick understanding

All brand names, logos, and assets are the property of their respective owners. Shown here for portfolio purposes only to demonstrate my role in past projects. Not for commercial use.

All brand names, logos, and assets are the property of their respective owners. Shown here for portfolio purposes only to demonstrate my role in past projects. Not for commercial use.

All brand names, logos, and assets are the property of their respective owners. Shown here for portfolio purposes only to demonstrate my role in past projects. Not for commercial use.