
WORLD OF WARCRAFT
GAMING MOUSE

Case Study

WORLD OF WARCRAFT
GAMING MOUSE

Case Study

WORLD OF WARCRAFT
GAMING MOUSE

Case Study
ROLE
ROLE
ROLE
Product Design, Visual Identity, Packaging Design, Campaign Oversight, UX Integration, Partner Approvals (Blizzard)
Product Design, Visual Identity, Packaging Design, Campaign Oversight, UX Integration, Partner Approvals (Blizzard)
Designing for Hardcore Fans
This wasn’t just a licensed mouse. It was a piece of gear that felt like it dropped in-game. We sold out multiple times and built a partnership with Blizzard that lasted years. Gamers still talk about this one.

CHALLENGE

CHALLENGE

CHALLENGE
MMO players needed better tools, and something that felt like it belonged in the game. Most branded gear was just a skin. We wanted to build something that looked and worked like an actual part of the WoW world.
MMO players needed better tools, and something that felt like it belonged in the game. Most branded gear was just a skin. We wanted to build something that looked and worked like an actual part of the WoW world.



SOLUTION

SOLUTION

SOLUTION



The Work
The design intent for this product, make it look and feel like an extension of the game world on to your desk. We pulled design cues from in-game assets, runes, armor, lighting, and built them into the product and the box. Everything felt like loot. And the product worked. It wasn’t just a nod to the world, it fit in it.
The design intent for this product, make it look and feel like an extension of the game world on to your desk. We pulled design cues from in-game assets, runes, armor, lighting, and built them into the product and the box. Everything felt like loot. And the product worked. It wasn’t just a nod to the world, it fit in it.

OUTCOME

OUTCOME

OUTCOME
The Result
It sold out. Multiple times. It also secured a long-term partnership between SteelSeries and Blizzard. We did 3 more versions of this product aligned with the games new expansions.
It sold out. Multiple times. It also secured a long-term partnership between SteelSeries and Blizzard. We did 3 more versions of this product aligned with the games new expansions.
My Role
Designed the 14-button MMO mouse
Led the design for the visual identity, packaging, UI and campaign assets
Worked with Blizzard on in-game integration
Managed Licensed stakeholder's reviews and approvals
Product demos at the BlizzCon events
My Take
This one taught me how to build for immersion. it was storytelling through objects.This product solved gameplay needs while honoring the world players loved. It became a gold standard for licensed peripherals.
This one taught me how to build for immersion. it was storytelling through objects.This product solved gameplay needs while honoring the world players loved. It became a gold standard for licensed peripherals.




GALLERY

GALLERY

GALLERY




















SIMILAR WORK

SIMILAR WORK

SIMILAR WORK
All brand names, logos, and assets are the property of their respective owners. Shown here for portfolio purposes only to demonstrate my role in past projects. Not for commercial use.
All brand names, logos, and assets are the property of their respective owners. Shown here for portfolio purposes only to demonstrate my role in past projects. Not for commercial use.
All brand names, logos, and assets are the property of their respective owners. Shown here for portfolio purposes only to demonstrate my role in past projects. Not for commercial use.



