Role:
Designing for Hardcore Fans
This wasn’t just a licensed mouse. It was a piece of gear that felt like it dropped in-game. We sold out multiple times and built a partnership with Blizzard that lasted years. Gamers still talk about this one.
The problem
MMO players needed gear that improved gameplay, not just skinned versions of existing products.

The solution
Designed the world’s first 14-button MMO mouse
Built a visual identity tied to in-game aesthetics—runes, armor, glow
Created packaging that felt like WoW loot
Integrated in-game support with Blizzard
Balanced ergonomics with lore-driven design
The impact
Sold out at launch—multiple times
Led to three product versions over the years
Cemented SteelSeries as Blizzard’s exclusive hardware partner for nearly a decade
Why it mattered
This product solved gameplay needs while honoring the world players loved. It became a gold standard for licensed peripherals.
My take
My first big world-building project. It shaped how I approach design: functional, immersive, and true to the user’s universe.