PHILIPPE BRINDAMOUR

ART & CREATIVE DIRECTOR

PHILIPPE BRINDAMOUR

ART & CREATIVE DIRECTOR

PHILIPPE BRINDAMOUR

ART & CREATIVE DIRECTOR

WORLD OF WARCRAFT

GAMING MOUSE

WORLD OF WARCRAFT

GAMING MOUSE

WORLD OF WARCRAFT

GAMING MOUSE

Role:

Product Design, Visual Identity, Packaging Design, Campaign Oversight, UX Integration, Partner Approvals (Blizzard)

Product Design, Visual Identity, Packaging Design, Campaign Oversight, UX Integration, Partner Approvals (Blizzard)

Designing for Hardcore Fans

This wasn’t just a licensed mouse. It was a piece of gear that felt like it dropped in-game. We sold out multiple times and built a partnership with Blizzard that lasted years. Gamers still talk about this one.

The Challenge

MMO players needed better tools, and something that felt like it belonged in the game. Most branded gear was just a skin. We wanted to build something that looked and worked like an actual part of the WoW world.

The Work

The design intent for this product, make it look and feel like an extension of the game world on to your desk. We pulled design cues from in-game assets, runes, armor, lighting, and built them into the product and the box. Everything felt like loot. And the product worked. It wasn’t just a nod to the world, it fit in it.

My Role

  • Designed the 14-button MMO mouse

  • Led the design for the visual identity, packaging, UI and campaign assets

  • Worked with Blizzard on in-game integration

  • Managed Licensed stakeholder's reviews and approvals

  • Product demos at the BlizzCon events

The Result

It sold out. Multiple times. It also secured a long-term partnership between SteelSeries and Blizzard. We did 3 more versions of this product aligned with the games new expansions.

My Take

This one taught me how to build for immersion. it was storytelling through objects.This product solved gameplay needs while honoring the world players loved. It became a gold standard for licensed peripherals.

All brand names, logos, and assets are the property of their respective owners. Shown here for portfolio purposes only to demonstrate my role in past projects. Not for commercial use.

All brand names, logos, and assets are the property of their respective owners. Shown here for portfolio purposes only to demonstrate my role in past projects. Not for commercial use.

All brand names, logos, and assets are the property of their respective owners. Shown here for portfolio purposes only to demonstrate my role in past projects. Not for commercial use.