Role:
Gear Forged in Hellfire
I led the design of peripherals that felt possessed—in the best way. The headset and mouse pushed the look and tone of gaming hardware. It hit the market hard and became a collector favorite.
The problem
WoW was a hit, but Diablo needed a different approach. We didn’t need more buttons, we needed more atmosphere. This gear had to feel like it came from hell and still work like pro hardware.
The Work
We leaned into texture, glow, and sculpted forms. Nothing felt clean or modern. It all felt cursed. From the hardware to the box, it carried the tone of the game. And it worked.
Built a cohesive mouse + headset line rooted in Diablo’s style
Introduced RGB lighting to headsets—an industry first
Created a unified language across hardware, packaging, UI, and content
Worked closely with Blizzard’s art team to stay aligned with the game’s assets
My Role
Led design for headset and mouse
Introduced RGB lighting to the line
Directed visual style across hardware and content
Collaborated with Blizzard to stay aligned with in-game art
The Result
Strong sales across the line
Became a favorite for both players and collectors
Influenced an industry-wide wave of glow-forward headset designs
My take
This blurred the line between product and prop. Building that vibe was unforgettable. We didn’t just re-skin hardware. We created objects that looked looted from the game but delivered pro-level performance.
















