PHILIPPE BRINDAMOUR

ART & CREATIVE DIRECTOR

PHILIPPE BRINDAMOUR

ART & CREATIVE DIRECTOR

PHILIPPE BRINDAMOUR

ART & CREATIVE DIRECTOR

DIABLO III

GAMING HARDWARE

DIABLO III

GAMING HARDWARE

DIABLO III

GAMING HARDWARE

Role:

Product Design, Creative Direction, Packaging Design, Visual Identity, Campaign Oversight, Partner Approvals (Blizzard)

Product Design, Creative Direction, Packaging Design, Visual Identity, Campaign Oversight, Partner Approvals (Blizzard)

Gear Forged in Hellfire

I led the design of peripherals that felt possessed—in the best way. The headset and mouse pushed the look and tone of gaming hardware. It hit the market hard and became a collector favorite.

The problem

WoW was a hit, but Diablo needed a different approach. We didn’t need more buttons, we needed more atmosphere. This gear had to feel like it came from hell and still work like pro hardware.

The Work

We leaned into texture, glow, and sculpted forms. Nothing felt clean or modern. It all felt cursed. From the hardware to the box, it carried the tone of the game. And it worked.

  • Built a cohesive mouse + headset line rooted in Diablo’s style

  • Introduced RGB lighting to headsets—an industry first

  • Created a unified language across hardware, packaging, UI, and content

  • Worked closely with Blizzard’s art team to stay aligned with the game’s assets

My Role

  • Led design for headset and mouse

  • Introduced RGB lighting to the line

  • Directed visual style across hardware and content

  • Collaborated with Blizzard to stay aligned with in-game art

The Result

  • Strong sales across the line

  • Became a favorite for both players and collectors

  • Influenced an industry-wide wave of glow-forward headset designs

My take

This blurred the line between product and prop. Building that vibe was unforgettable. We didn’t just re-skin hardware. We created objects that looked looted from the game but delivered pro-level performance.

All brand names, logos, and assets are the property of their respective owners. Shown here for portfolio purposes only to demonstrate my role in past projects. Not for commercial use.

All brand names, logos, and assets are the property of their respective owners. Shown here for portfolio purposes only to demonstrate my role in past projects. Not for commercial use.

All brand names, logos, and assets are the property of their respective owners. Shown here for portfolio purposes only to demonstrate my role in past projects. Not for commercial use.