Role:
Gear Forged in Hellfire
I led the design of peripherals that felt possessed—in the best way. The headset and mouse pushed the look and tone of gaming hardware. It hit the market hard and became a collector favorite.
The problem
After the WoW success, Diablo needed a different approach. Less buttons—more atmosphere.
The solution
Built a cohesive mouse + headset line rooted in Diablo’s style
Introduced RGB lighting to headsets—an industry first
Created a unified language across hardware, packaging, UI, and content
Worked closely with Blizzard’s art team to stay aligned with the game’s assets
The impact
Strong sales across the line
Became a favorite for both players and collectors
Influenced an industry-wide wave of glow-forward headset designs
Why it mattered
We didn’t just re-skin hardware. We created objects that looked looted from the game but delivered pro-level performance.
My take
This blurred the line between product and prop. Building that vibe was unforgettable.