Gear Forged in Hellfire
I led the design of peripherals that felt possessed—in the best way. The headset and mouse pushed the look and tone of gaming hardware. It hit the market hard and became a collector favorite.
Built a cohesive mouse + headset line rooted in Diablo’s style
Introduced RGB lighting to headsets—an industry first
Created a unified language across hardware, packaging, UI, and content
Worked closely with Blizzard’s art team to stay aligned with the game’s assets
The Result
Strong sales across the line
Became a favorite for both players and collectors
Influenced an industry-wide wave of glow-forward headset designs
My Role
Led design for headset and mouse
Introduced RGB lighting to the line
Directed visual style across hardware and content
Collaborated with Blizzard to stay aligned with in-game art
My take
This blurred the line between product and prop. Building that vibe was unforgettable. We didn’t just re-skin hardware. We created objects that looked looted from the game but delivered pro-level performance.






















