DIABLO III

GAMING HARDWARE

DIABLO III

GAMING HARDWARE

DIABLO III

GAMING HARDWARE

Role:

Product Design, Creative Direction, Packaging Design, Visual Identity, Campaign Oversight, Partner Approvals (Blizzard)

Product Design, Creative Direction, Packaging Design, Visual Identity, Campaign Oversight, Partner Approvals (Blizzard)

Gear Forged in Hellfire

I led the design of peripherals that felt possessed—in the best way. The headset and mouse pushed the look and tone of gaming hardware. It hit the market hard and became a collector favorite.

The problem

After the WoW success, Diablo needed a different approach. Less buttons—more atmosphere.

The solution

  • Built a cohesive mouse + headset line rooted in Diablo’s style

  • Introduced RGB lighting to headsets—an industry first

  • Created a unified language across hardware, packaging, UI, and content

  • Worked closely with Blizzard’s art team to stay aligned with the game’s assets

The impact

  • Strong sales across the line

  • Became a favorite for both players and collectors

  • Influenced an industry-wide wave of glow-forward headset designs

Why it mattered

We didn’t just re-skin hardware. We created objects that looked looted from the game but delivered pro-level performance.

My take

This blurred the line between product and prop. Building that vibe was unforgettable.

All brand names, logos, and assets are the property of their respective owners. Shown here for portfolio purposes only to demonstrate my role in past projects. Not for commercial use.

All brand names, logos, and assets are the property of their respective owners. Shown here for portfolio purposes only to demonstrate my role in past projects. Not for commercial use.

All brand names, logos, and assets are the property of their respective owners. Shown here for portfolio purposes only to demonstrate my role in past projects. Not for commercial use.